Livre
Romero M., Sawchuk K., Blat J., Sayago S., Ouellet H.
(2017, Février).
Game-based learning across the lifespan : cross-generational and age-oriented topics.
(1e
ed.).
Lausanne, Suisse : Springer
. Disponible:
ici
Chapitre de livre
Barma S., Daniel S., Romero M., Sawchuk K., Blat J., Sayago S., Ouellet H.
(2017).
Designing enhanced learning environments in physics: an interdisciplinary collaborative approach producing an instrument for school success.
(1e
ed.).
Game-based learning across the lifespan
( p.91-113 )
, Lausanne, Suisse
: Springer International Publishing
Chapitre de livre
Barma S., Romero M., Deslandes R., Romero M., Sawchuk K., Blat J., Sayago S., Ouellet H.
(2017).
Implementing Maker Spaces to Promote Cross-Generational Sharing and Learning.
(1e
ed.).
Game-Based Learning Across the Lifespan
( p.65-78 )
, Lausanne, Suisse
: Springer International
Article de colloque
Romero M., Davidson A., Cucinelli G., Ouellet H., Arthur K.
(2016).
Learning to code: from procedural puzzle-based games to creative programming.
Revista CIDUI
(p.1-8).Barcelone, Espagne.
Article de colloque
Romero M., Ouellet H.
(2016).
Scaffolding Digital Game Design Activities Grouping Older Adults, Younger Adults and Teens.
International Conference on Human Aspects of IT for the Aged Population
(p.74-81).: Springer.