Playing With Fire: Kindling Learning Through Mobile Gaming

Article de colloque


État de publication: Publiée (2012 Juin )

Titre des actes: Leading Issues in e-Lerning Research for Researchers, Teachers and Students

Éditeur: Academic Publishing International Limited

Lieu: Sonning Common, Royaume-Uni

Intervalle de pages: 137-156

ISBN: 9781906638917

Résumé: Mobile learning is increasingly commonplace at all levels of education as well as in the workplace. Its ubiquity, immediacy, flexibility and especially its strong motivational power are such that large-scale adoption is likely imminent, especially as smart phone technology becomes affordable. Another emerging trend is mobile gaming, a looming multimillion dollar industry following in the footsteps of the billion-dollar gaming industry. Furthermore, gaming industry giants such as UBISOFT predict that 'serious gaming' will be the fastest-growing segment of the industry over the next decade. In this article, we present a project which is innovative and unique in combining M-learning, M-gaming and Serious Gaming within the purvey of science and technology High School curricula implementing 3D, Augmented Reality (AR) technology.

Théorie de l'activité: