Articles de revue
Romero M., Usart M., Ott M.
(2015).
Can Serious Games Contribute to Developing and Sustaining 21st Century Skills?.
Games and Culture,
10(2),
(p.148-177).
doi: 10.1177/1555412014548919.
Articles de revue
Antonaci A., Dagnino F., Ott M., Bellotti F., Berta R., De Gloria A., Lavagnino E., Romero M., Usart M., Mayer I.
(2015).
A gamified collaborative course in entrepreneurship: Focus on objectives and tools.
Computers in Human Behavior,
51
(p.1276-1283).
Articles de revue
Usart M., Romero M.
(2014).
Individual and collaborative Performance and Level of Certainty in MetaVals.
International Journal of Serious Games,
1(1),
(p.1-14).
doi: 10.17083/ijsg.v1i1.3.
Articles de revue
Earp J., Ott M., Popescu M., Romero M., Usart M.
(2014).
Supporting Human Capital development with Serious Games: An analysis of three experiences.
Computers in Human Behavior,
30
(p.715-720).
doi: https://doi.org/10.1016/j.chb.2013.09.004.
Articles de revue
Romero M., Usart M.
(2014).
The temporal perspective in higher education learners: Comparisons between online and onsite learning.
European Journal of Open, Distance and e-Learning,
17(1),
(p.190-209).
Articles de revue
Usart M., Romero M.
(2014).
Spanish Zimbardo Time Perspective Inventory Construction and Validity among Higher Education Students.
Electronic Journal of Research in Educational Psychology,
12(2),
(p.483-508).
Articles de revue
Bellotti F., Berta R., De Gloria A., Lavagnino E., Antonaci A., Dagnino F., Ott M., Romero M., Usart M., Mayer I.
(2014).
Serious games and the development of an entrepreneurial mindset in higher education engineering students.
Entertainment Computing,
(p.357-366).
doi: 10.1016/j.entcom.2014.07.003.
Chapitre de livre
Riedel J., Feng Y., Azadegan A., Romero M., Usart M., Hauge J.
(2014
).
Measuring the Commercial Outcomes of Serious Games in Companies : A Review.
Serious Games Development and Applications
( p.176-191 )
, Berlin, Allemagne
: Springer
. Disponible:
ici