Articles de revue
Romero M., Usart M., Ott M.
(2015).
Can Serious Games Contribute to Developing and Sustaining 21st Century Skills?.
Games and Culture,
10(2),
(p.148-177).
doi: 10.1177/1555412014548919.
Articles de revue
Antonaci A., Dagnino F., Ott M., Bellotti F., Berta R., De Gloria A., Lavagnino E., Romero M., Usart M., Mayer I.
(2015).
A gamified collaborative course in entrepreneurship: Focus on objectives and tools.
Computers in Human Behavior,
51
(p.1276-1283).
Articles de revue
Earp J., Ott M., Popescu M., Romero M., Usart M.
(2014).
Supporting Human Capital development with Serious Games: An analysis of three experiences.
Computers in Human Behavior,
30
(p.715-720).
doi: https://doi.org/10.1016/j.chb.2013.09.004.
Articles de revue
Bellotti F., Berta R., De Gloria A., Lavagnino E., Antonaci A., Dagnino F., Ott M., Romero M., Usart M., Mayer I.
(2014).
Serious games and the development of an entrepreneurial mindset in higher education engineering students.
Entertainment Computing,
(p.357-366).
doi: 10.1016/j.entcom.2014.07.003.