Design

 
Participation dans le groupe ou la classe
Participation dans l’école
Participation école-famille-communauté

Vertical Tabs

Chapitres de livre

Kamga Kouamkam, R., Romero, M., Komis, V. & Mirsili, A. (2017). Design requirements for educational robotics activities for sustaining collaborative problem solving. In D. Alimisis, M. Moro & E. Menegatti, Educational robotics in the makers era (vol.560, p.225-228). New York, États-Unis: Springer International Publishing.
Barma, S. & Daniel, S. (2017). Designing enhanced learning environments in physics: an interdisciplinary collaborative approach producing an instrument for school success. In M. Romero, K. Sawchuk, J. Blat, S. Sayago & H. Ouellet, Game-based learning across the lifespan (1e ed., p.91-113). Lausanne, Suisse: Springer International Publishing. doi:10.1007/978-3-319-41797-4
Power, T. (2013). John Falkin: Designing an Online Graduate Seminar. In P. Ertmer, J. Quinn & K. Glazewski, The ID CaseBook: Case studies in instructional design (4e ed., p.105-112). Upper Saddle River, New Jersey: Prentice Hall.

Articles de colloque

Heo, G. & Breuleux, A. (2015). Facilitating online interaction and collaboration in a professional learning network. Society for Information Technology & Teacher Education International Conference (vol.2015, p.1170-1177). Chesapeake, Virginie: Association for the Advancement of Computing in Education (AACE). Disponible: http://www.editlib.org/p/150155/
Breuleux, A. (2015). Formative change laboratory intervention for educational design. Annual SALTISE Conference. Montréal, Canada.
Nong, L., Breuleux, A. & Heo, G. (2015). Fostering a Technology-rich Professional Learning Community: A Design-based Research Cycle. Society for Information Technology & Teacher Education International Conference, 1236-1244. Disponible: http://www.editlib.org/p/150165/
Daniel, S. & Barma, S. (2015). La conception d’un jeu sérieux exploitant la réalité augmentée afin de faciliter l’apprentissage de l’électromagnétisme au niveau collégial. In M. Romero (Eds.), Intergenerational learning, life narratives and games : Proceedings of the Silver Gaming Intergenerational Summer School (p.141-144). Québec, Canada: Livres en ligne (LEL) du CRIRES. Disponible: https://crires.ulaval.ca/sites/default/files/full-text/sgiss2015-proceedings-actes-r21_6.pdf
Romero, M., Ouellet, H., Zhou, J. & Salvendy, G. (2016). Scaffolding Digital Game Design Activities Grouping Older Adults, Younger Adults and Teens. International Conference on Human Aspects of IT for the Aged Population (p.74-81). Springer. doi:https://doi.org/10.1007/978-3-319-39943-0_8
Voogt, J., McKenney, S., Kali, Y., Breuleux, A., Cober, R., Slotta, J. et al. (2015). Teachers as designers. International Conference of the Learning Sciences (ICLS) 2014. Boulder, États-Unis. Disponible: http://doc.utwente.nl/93942/
Breuleux, A. & Goldstein, E. (2015). The collaborative design of innovative learning spaces: Formative change laboratory interventions. Proceedings of EdMedia: World Conference on Educational Media and Technology (p.847-856). Association for the Advancement of Computing in Education (AACE). Disponible: http://www.learntechlib.org/p/151337/
Laferrière, T., Breuleux, A., Allaire, S., Hamel, C. & Turcotte, S. (2014). The Evolution of the Design of the Remote Networked School. Annual Meeting of the American Educational Research Association (AERA).. Philadelphie, États-Unis: -.

Articles de revue

Angulo Mendoza, G., Sauvé, L. & Plante, P. (2017). Adultos mayores y juegos educativos digitales. ¿Qué consideraciones de diseño favorecen su uso? Edutec. Revista Electrónica de Tecnología Educativa, 62, 104-116. doi:10.21556/edutec.2017.62.1021
Laferrière, T., Law, N. & Montané, M. (2012). An International Knowledge Building Network for Sustainable Curriculum and Pedagogical Innovation. International Education Studies, 5(3), 148-160. doi:10.5539/ies.v5n3p148
Voogt, J., Laferrière, T., Breuleux, A., Itow, R., Hickey, D. & McKenney, S. (2015). Collaborative design as a form of professional development. Instructional science, 43(2), 259-282. doi:https://doi.org/10.1007/s11251-014-9340-7
Langlois, L., Lapointe, C., Valois, P. & de Leeuw, A. (2014). Development and validity of the Ethical Leadership Questionnaire. Journal of Educational Administration, 52(3), 310-331. doi:10.1108/JEA-10-2012-0110
Usart, M. & Romero, M. (2014). Individual and collaborative Performance and Level of Certainty in MetaVals. International Journal of Serious Games, 1(1), 1-14. doi:10.17083/ijsg.v1i1.3
Gould, A. & Power, T. (2015). Leaving the cocoon: university course design and delivery vis-a-vis competitive strategy. On the Horizon, 23(1), 58-68. doi:10.1108/OTH-10-2014-0034
Power, T. & Ertmer, P. (2015). Online learning from the instructional designer’s perspective: Canadian and european french-language case studies. La revue canadienne de l'apprentissage et de la technologie / Canadian Journal of Learning and Technology, 41(4), 1-3. Disponible: https://www.cjlt.ca/index.php/cjlt/article/view/26952/19860
Dumont, M., Power, T. & Barma, S. (2011). Projet GéoÉduc 3D : Évolution des jeux sérieux vers la mobilité et la réalité augmentée. Canadian Journal for Learning and Teaching/La revue canadienne de l'apprentissage et de la technologie, 37(2), 1-11. doi:http://dx.doi.org/10.21432/T2JP4C