Design

Chapitres de livre

Kamga Kouamkam, R., Romero, M., Komis, V. & Mirsili, A. (2017). Design requirements for educational robotics activities for sustaining collaborative problem solving. In D. Alimisis, M. Moro & E. Menegatti, Educational robotics in the makers era (vol.560, p.225-228). New York, États-Unis: Springer International Publishing.
Barma, S. & Daniel, S. (2017). Designing enhanced learning environments in physics: an interdisciplinary collaborative approach producing an instrument for school success. In M. Romero, K. Sawchuk, J. Blat, S. Sayago & H. Ouellet, Game-based learning across the lifespan (1e ed., p.91-113). Lausanne, Suisse: Springer International Publishing. doi:10.1007/978-3-319-41797-4
Power, T. (2013). John Falkin: Designing an Online Graduate Seminar. In P. Ertmer, J. Quinn & K. Glazewski, The ID CaseBook: Case studies in instructional design (4e ed., p.105-112). Upper Saddle River, New Jersey: Prentice Hall.

Articles de colloque

Heo, G. & Breuleux, A. (2015). Facilitating online interaction and collaboration in a professional learning network. Society for Information Technology & Teacher Education International Conference (vol.2015, p.1170-1177). Chesapeake, Virginie: Association for the Advancement of Computing in Education (AACE). Disponible: http://www.editlib.org/p/150155/
Breuleux, A. (2015). Formative change laboratory intervention for educational design. Annual SALTISE Conference. Montréal, Canada.
Nong, L., Breuleux, A. & Heo, G. (2015). Fostering a Technology-rich Professional Learning Community: A Design-based Research Cycle. Society for Information Technology & Teacher Education International Conference, 1236-1244. Disponible: http://www.editlib.org/p/150165/
Daniel, S. & Barma, S. (2015). La conception d’un jeu sérieux exploitant la réalité augmentée afin de faciliter l’apprentissage de l’électromagnétisme au niveau collégial. In M. Romero (Eds.), Intergenerational learning, life narratives and games : Proceedings of the Silver Gaming Intergenerational Summer School (p.141-144). Québec, Canada: Livres en ligne (LEL) du CRIRES. Disponible: https://crires.ulaval.ca/sites/default/files/full-text/sgiss2015-proceedings-actes-r21_6.pdf
Romero, M., Ouellet, H., Zhou, J. & Salvendy, G. (2016). Scaffolding Digital Game Design Activities Grouping Older Adults, Younger Adults and Teens. International Conference on Human Aspects of IT for the Aged Population (p.74-81). Springer. doi:https://doi.org/10.1007/978-3-319-39943-0_8
Voogt, J., McKenney, S., Kali, Y., Breuleux, A., Cober, R., Slotta, J. et al. (2015). Teachers as designers. International Conference of the Learning Sciences (ICLS) 2014. Boulder, United States. Disponible: http://doc.utwente.nl/93942/
Breuleux, A. & Goldstein, E. (2015). The collaborative design of innovative learning spaces: Formative change laboratory interventions. Proceedings of EdMedia: World Conference on Educational Media and Technology (p.847-856). Association for the Advancement of Computing in Education (AACE). Disponible: http://www.learntechlib.org/p/151337/
Laferrière, T., Breuleux, A., Allaire, S., Hamel, C. & Turcotte, S. (2014). The Evolution of the Design of the Remote Networked School. Annual Meeting of the American Educational Research Association (AERA).. Philadelphia: -.

Articles de revue

Angulo Mendoza, G., Sauvé, L. & Plante, P. (2017). Adultos mayores y juegos educativos digitales. ¿Qué consideraciones de diseño favorecen su uso? Edutec. Revista Electrónica de Tecnología Educativa, 62, 104-116. doi:10.21556/edutec.2017.62.1021
Voogt, J., Laferrière, T., Breuleux, A., Itow, R., Hickey, D. & McKenney, S. (2015). Collaborative design as a form of professional development. Instructional science, 43(2), 259-282. doi:https://doi.org/10.1007/s11251-014-9340-7
Langlois, L., Lapointe, C., Valois, P. & de Leeuw, A. (2014). Development and validity of the Ethical Leadership Questionnaire. Journal of Educational Administration, 52(3), 310-331. doi:10.1108/JEA-10-2012-0110
Usart, M. & Romero, M. (2014). Individual and collaborative Performance and Level of Certainty in MetaVals. International Journal of Serious Games, 1(1), 1-14. doi:10.17083/ijsg.v1i1.3
Gould, A. & Power, T. (2015). Leaving the cocoon: university course design and delivery vis-a-vis competitive strategy. On the Horizon, 23(1), 58-68. doi:10.1108/OTH-10-2014-0034