Design

Chapitre de livre

Power, T. (2014). Designing an Online Graduate Seminar. The ID CaseBook: Case studies in instructional design (4th Ed.). Upper Saddle River, NJ: Prentice Hall.
Barma, S., Daniel, S. & Ouellet, H. (2017). Designing enhanced learning environments in physics: an interdisciplinary collaborative approach producing an instrument for school success. In M. Romero, K. Sawchuk, J. Blat & S. Sayago, Game-based learning across the lifespan. Springer International Publishing.

Article de colloque

Daniel, S. & Barma, S. (2015). Design of a serious game based on augmented reality for electromagnetism learning at college. Proceedings of the Silver Gaming Intergenerational Summer School. (p.141-144). Québec, Canada. Disponible: http://lel.crires.ulaval.ca/public/sgiss2015-proceedings-actes-r21.pdf
Heo, G. & Breuleux, A. (2015). Facilitating online interaction and collaboration in a professional learning network. Society for Information Technology & Teacher Education International Conference, 1170-1177. Disponible: http://www.editlib.org/p/150155/
Breuleux, A. (2015). Formative change laboratory intervention for educational design. Annual SALTISE Conference. Montréal, Canada.
Nong, L., Breuleux, A. & Heo, G. (2015). Fostering a Technology-rich Professional Learning Community: A Design-based Research Cycle. Society for Information Technology & Teacher Education International Conference, 1236-1244. Disponible: http://www.editlib.org/p/150165/
Romero, M. & Ouellet, H. (2016). Scaffolding digital game design activities grouping older adults, younger adults and teens. International Conference on Human Aspects of IT for the Aged Population (p.74-81). Springer.
Voogt, J., McKenney, S., Kali, Y., Breuleux, A., Cober, R., Slotta, J. et al. (2015). Teachers as designers. International Conference of the Learning Sciences (ICLS) 2014. Boulder, United States. Disponible: http://doc.utwente.nl/93942/
Laferrière, T., Breuleux, A., Allaire, S., Hamel, C. & Turcotte, S. (2014). The Evolution of the Design of the Remote Networked School. Annual Meeting of the American Educational Research Association (AERA).. Philadelphia: -.

Article de revue

Angulo Mendoza, G., Sauvé, L. & Plante, P. (2017). Adultos mayores y juegos educativos digitales. ¿Qué consideraciones de diseño favorecen su uso? Edutec. Revista Electrónica de Tecnología Educativa, 62, 104-116. doi:10.21556/edutec.2017.62.1021
Langlois, L. & Lapointe, C. (2010). Can ethics be learned? Journal of Educational Administration, 147-163. Disponible: http://www.emeraldinsight.com/doi/abs/10.1108/09578231011027824
Usart, M. & Romero, M. (2014). Individual and collaborative Performance and Level of Certainty in MetaVals. International Journal of Serious Games. doi:10.17083/ijsg.v1i1.3
Dumont, M., Power, T. & Barma, S. (2011). Projet GéoÉduc 3D : Évolution des jeux sérieux vers la mobilité et la réalité augmentée. Canadian Journal for Learning and Teaching/La revue canadienne de l'apprentissage et de la technologie, 1-11. Disponible: http://www.cjlt.ca/index.php/cjlt/article/view/604

Communication

Charles, E. & Whittaker, C. (2015). Active Learning Spaces: Blending Technology and Orchestration. Conférence Exploring the material conditions of learning: the computer supported collaborative learning (CSCL) . Disponible: https://www.isls.org/cscl2015/papers/MC-0409-Poster-Charles.pdf
Laferrière, T. & Breuleux, A. (2013, mai). Collaborative Design (CODE) for Enriching Small Remote Schools’ Learning Environments. Communication American Educational Research Association (AERA), San Francisco, États-Unis.
Romero, M. & Barma, S. (2018, mars). Conférence sur les compétences du XXIème siècle nécessaires pour s'engager dans des démarches co-créatives et découvrir la réalité virtuelle. Conférence Séminaire académique autour de l'apprentissage du code, de la programmation et de la robotique pédagogique, DANE d'Aix-Marseille, collège Jean Giono, Manosque (04, Alpes-de-Haute-Provence), France.
Daniel, S. & Barma, S. (2015, août). Design of a serious game based on augmented reality for electromagnetism learning at college. Article Intergenerational learning, life narratives and games. Silver Gaming Intergenerational Summer School (SGISS 2015), Québec, Canada.
Laferrière, T. & Perreault, C. (2014). KF/KB-based Dashboard for the RNS as an Evolving Socio-Technical Design. Learning analytics week in Wageningen Stoas Vilentum, Pays-Bas.
Laferrière, T. (2016). Passer en mode design. Clair 2016, Nouveau-Brunswick.
Romero, M. (2016). Scaffolding digital game design activities grouping older adults, younger adults and teens. Article Human-Computer Interaction International Conference 2016, Toronto.
Breuleux, A. & Laferrière, T. (2016). Teacher collaborative design as expansive learning. communication Annual Meeting of the American Educational Research Association (AERA), Washington, DC.
Laferrière, T. & Breuleux, A. (2009). Teacher Professional Development As Collaborative Design: The Case of the Quebec Remote Networked Schools. Communication présentée dans le cadre de la conférence annuelle de la Société canadienne pour l'étude de l'éducation (SCÉÉ), Ottawa.
Laferrière, T. & Breuleux, A. (2010). Teacher professional development as collaborative design: The case of the Quebec Remote Networked Schools and beyond. Communication Communication présentée dans le cadre du Congrès annuel de l'American Educational Research Association (AERA), Denver.
Laferrière, T., Voogt, J., Itow, R., McKenney, S., Breuleux, A. & Hickey, D. (2015). Teachers as Designers of Technology-Enhanced Learning. Communication American Educational Research Association (AERA), États-Unis.
Laferrière, T. & Breuleux, A. (2014). Technology: A Critical Enabler for Teacher Collaborative Design (T_CODE). Communication Annual Meeting of the American Educational Research Association (AERA). Philadelphia., Philadelphia, United States.
Allaire, S., Laferrière, T., Thériault, P., Gagnon, V., Hamel, C., Boutin, P. & Debeurme, G. (2013, juin). Vers une écriture collective transformative au primaire : interventions enseignantes et design technologique. Colloque Les questions vives. Communication Colloque Les questions vives en éducation et formation : regards croisés France-Canada, Nantes, France.